Stagnation Report 8/2014

The month started out weak but by the end I was working on my game daily, I’m at the optimization stage at this point, there will be no new features added into the game, It’s a painfully slow process making my first to be released game but it’s a path we all must take on the way to success, the knowledge won’t enter my brain on it’s own.

Stagnation Log 8/14

8/27-8/31

Got some more app work done at work, lots of research about the optimization process, apparently i went to far with the lighting in my game, lights are expensive and smartphones are actually not that fast…

8/24-8/26
Solved my problem like i thought i would. I’m sure more roadblocks will pop as the app is nearing completion but we’re gettin there.

8/23
running into some problems with the app, as im polishing it into a final product, but ill overcome them as i always have… one way or another

8/12-8/22
Worked on second project and got a basic framework set up.
My partner in texas is gonna submit an older project i worked on to steam greenlight, spur of the moment type thing.
I’m continuing to work on the game app, so pretty active all in all.

8/10-8/11
Didnt do much this weekend EXCEPT got my partner in texas to work on a second app ive had in mind, so now we’re killing 2 birds with one stone which is awesome.

8/8-9
Worked into 8/10 at the office on the app… dead tired… gonna sleep in my chair.. wake up in 3 hours for 6 am shift… got lots of work done, im proud…

8/6-7
I got my dates all mixed up but regardless i got some work done… yesterday.

8/5
busy “work” day, didnt get work done

8/4
NOTHING AGAIN, twas my weekend. Tomorrow back to work hard

8/3
NOTHING

8/2
Worked on app at work

8/1
Worked on app at work

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