Stagnation Report 10/2014

This is it, i have to finish this game in November. I’m getting a little sick of working on it lol, it has been pretty much 1 full year since the idea of making a 2D game popped into my mind. The first few months I only worked a little at a time, but 6 months in i really started working hard on the app. I learned AN ENORMOUS AMOUNT while working on this project, not just actual knowledge but also kind of the ebb and flow of the whole process. I do my best not to overwhelm myself with work and take it a step at a time and it works. I have backups of the game going back months and months. Looking at the game in june for example, it has clearly come a long way. The game itself is very simple, but the feel of it has drastically improved over months of work. I’m now doing some final optimizations, then i will balance the game, improve the controls, fix up the social networking stuff, add banner and that’s it pretty much! ONWARDS!

Stagnation Log 10/14

10/29-10/31
Worked on app

10/26-10/28
Major bug fixed, i was determined not to go home after work until i solved it, it was driving me absolutely crazy, thank god that’s over now. Didn’t do anything over my 2 day weekend though.

10/24-10/25
Working hard on the game

10/23
Working hard on the game

10/18-10/22
Haven’t done anything, this has been a bad 2 weeks. Don’t know why, i’ve just been feeling tired all the time. Maybe it’s my sugar withdrawal, i’ve cut it out of my diet.

10/16-10/17
Work has been draining me lately, I am almost done with optimizing my app though.

10/14-10/15
Nothing much actually…

10/9-10/13
I think i’ve figured out how to solve my app optimization issues once and for all. If it works out then the biggest hurdle will be in the past.

10/3-10/8
Working working working working working

10/2
Worked on app for 4+ hours at work

10/1
Worked on app for 4-5+ hours at work

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